About the art of building metaphoric solutions to real world problems.
22 Jun
These steps are for ubuntu users. the paths may differ for other linux distributions but i think the steps are the same.
Be sure to have installed Ogre3D and code::blocks on ubuntu before you proceed. The ogre3d wiki is a good start if you search for installation how-to’s.
Step 1:
Open Code::Blocks and create an ogre3D project with the wizard.
Step2:
After creation right click the project in your workspace and choose the “Project Build Options“.
Go to the “Linker Settings” tab and change the libOIS and libOgre paths according to my screenshot:
Step 3:
Goto the “Search directories” tab and in the “compiler” subtab add the path to the ExampleApplication.h file.
in my case it’s
/home/myuser/Development/lib/ogre/Samples/Common/include
You should be able to compile your project now.
)
Step 4:
Now we need to make sure, that the the run command also works on our small project.
Therefore we need to change the execution path of our project’s binary.
This can be done by right-clicking the project in the workspace again but this time select the “Properties…” option.
Switch to the “Build targets” tab and alter the parameter for “Execution output dir:” to your ogre3d installations sample folder.
In my case this is
/home/myuser/Development/lib/ogre/Samples/Common/bin
Now you can run the project.
That’s it. Happy coding.

2 Responses for "Setting up an Ogre3D Project in Code::Blocks IDE on Ubuntu"
[...] These steps are for ubuntu users. the paths may differ for other linux distributions but i think the steps are the same. Be sure to have installed Ogre3D and code::blocks on ubuntu before you proceed More here [...]
Thanks man, this also worked for me and saved me from a lot of headaches.
Leave a reply